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You unlock this door with the key of imagination. Beyond it is another dimension…A dimension of sound…A dimension of sight…You’re moving into a land of shadow and substance… of things and ideas…. Get ready to play, but open the door carefully; things are not as they seem! With a pinball that isn’t, flippers that aren’t, and a clock that’s not, keep telling yourself it’s only a game. Trough this door you are entering into the new age of the SUPERPIN. The Twilight Zone includes more features with patents pending than any other game in history. This pin has Magna Flip flipper power, and larger-than-ever-before playfields. Players BATTLE THE POWER in the POWERFIELD with the industry’s first magnetic flippers. Game play becomes frenetic when THE CLOCK allows players to play with time. Features include skill shot, Greed targets, the Clock, Time Square, Dead End, Robots, the Camera, the Hitch hikers, Battle the Power, the Gumball Machine, Lost in the Zone, the Slot Machine, the Door Panels, Odd Change, and the Power ball ( A ceramic ball much like a steel pinball, but the magnets cant affect it.. It spins and bounces differently than the steel balls. No other pinball has a ball like it.)
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